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	<title>Endeavour Partners &#187; app store</title>
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	<link>http://www.endeavourpartners.net</link>
	<description>Innovation and growth for high-tech and systems businesses</description>
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		<title>Apple&#039;s App Store and the &#039;Over the Top&#039; phenonema</title>
		<link>http://www.endeavourpartners.net/2009/09/11/apples-app-store-and-the-over-the-top-phenonema/</link>
		<comments>http://www.endeavourpartners.net/2009/09/11/apples-app-store-and-the-over-the-top-phenonema/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 22:25:38 +0000</pubDate>
		<dc:creator>Moe Kelley</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Focus on Facts]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Digital Clockworks]]></category>
		<category><![CDATA[downloads]]></category>

		<guid isPermaLink="false">http://blog.endeavourpartners.net/?p=349</guid>
		<description><![CDATA[So, after all the discussion last week, how big is the App Store ecosystem?
Our analysis suggests that total App Store ecosystem revenues will be between $700 million and $1 billion for 2009.  This estimate breaks down as follows (** see note for more details):
2.7 billion downloads * ~15% of downloads are paid apps * $1.75-$2.50 [...]]]></description>
			<content:encoded><![CDATA[<p>So, after <a href="http://metrics.admob.com/" target="_blank">all</a> <a href="http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/" target="_blank">the</a> <a href="http://www.cultofmac.com/developers-call-bs-on-2-4b-iphone-app-store-number/15250" target="_blank">discussion</a> <a href="http://blog.endeavourpartners.net/2009/09/04/half-truths-and-app-store-statistics/" target="_blank">last week</a>, how big <em><strong>is</strong></em> the App Store ecosystem?</p>
<p>Our analysis suggests that total App Store ecosystem revenues will be between <strong>$700 million and $1 billion</strong> for 2009.  This estimate breaks down as follows (** see note for more details):</p>
<p><em>2.7 billion downloads * ~15% of downloads are paid apps * $1.75-$2.50 per paid app = $700 million &#8211; $1 billion</em></p>
<p>But, as <a title="Digital Clockworks" href="http://digitalclockworks.wordpress.com/2009/09/11/mobile-app-data/" target="_blank">Digital Clockworks points out</a>, in all the debate about numbers and methodology some of the most interesting and important elements of the story are being missed.  First, this is a big, rapidly growing market.  The key difference between our estimate and some of the lower numbers we&#8217;ve seen is that we&#8217;ve accounted for continued growth over the second half of 2009.  The second half of the year will generate 50% more revenues than the first half.  Also, we see this growth continuing.  Over the next 12-18 months the iTunes App Store will become a multibillion dollar annual business.</p>
<p>More importantly, however, the iPhone and the App Store have revealed a new paradigm for how mobile users will interact with their devices and use the Internet.  The App Store represents one more example of how &#8220;over the top&#8221; approaches over IP networks are beating out purpose-built, vertically-integrated network businesses.</p>
<p>Most of us wouldn&#8217;t dream of paying for a customized Internet experience on a tailor-made device from our broadband service provider (*** see note).  But that is the way we used to buy telephone service, and it continues to be the way we do things for mobile and video services.  Over time, all of these businesses will follow a similar pattern, breaking down into their component parts so that the best adapted players win in each piece of the business.  The only questions are:  &#8220;Who are the best adapted?&#8221; and &#8220;How long will it take?&#8221;</p>
<div id="attachment_354" class="wp-caption aligncenter" style="width: 520px"><img class="size-full wp-image-354" title="'Over the top' models will supplant integrated networks over time" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/09/ott.jpg" alt="How long will it take for 'over the top' models to eat into the mobile voice market and the video market?" width="510" height="259" /><p class="wp-caption-text">The App Store represents a major &#39;over the top&#39; incursion in mobile data.  How long will it take for &#39;over the top&#39; models to eat into the mobile voice market and the video market?</p></div>
<p>__________________________________</p>
<p>Notes:</p>
<p>** Total downloads for 2009 come from <a href="http://blog.endeavourpartners.net/2009/07/03/billions-and-billions-served/" target="_blank">Endeavour Partners&#8217; analysis and forecast of App Store downloads</a>, tracking Apple announcements; ratio of paid vs. free apps comes from <a href="http://www.slideshare.net/pinchmedia/iphone-appstore-secrets-pinch-media">Pinch Media</a> but is consistent across multiple sources; average price per paid download has been reported as low as $1.67 and as high as $2.87, so we used a range</p>
<p>*** We actually used to buy Internet services this way as well:  AOL, Prodigy, NetZero, and PeoplePC (which included a PC in the bargain!); there is a segment of users who appear to be heading back in this direction (see the success of Comcast.net or the recent push for connected netbooks with service from AT&amp;T or Verizon)</p>
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		<title>Tom-toms signal demise of the $0.99 death spiral?</title>
		<link>http://www.endeavourpartners.net/2009/09/10/demise-of-the-099-death-spiral/</link>
		<comments>http://www.endeavourpartners.net/2009/09/10/demise-of-the-099-death-spiral/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:46:17 +0000</pubDate>
		<dc:creator>Michael A M Davies</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Focus on Facts]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[AppBox Pro]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[TomTom]]></category>
		<category><![CDATA[value]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://blog.endeavourpartners.net/?p=343</guid>
		<description><![CDATA[This is a key development: it will likely have a major impact on app store economics as developers re-price to maximize revenues, not just volume, to get ranking in 'Top Paid', which has been leading to a rush to the bottom....]]></description>
			<content:encoded><![CDATA[<p>Mobile Entertainment has <a title="Exclusive: New App Store chart for 'Top Grossing' applications" href="http://www.mobile-ent.biz/news/34300/New-App-Store-chart-for-Top-Grossing-applications" target="_blank">spotted</a> a fascinating development: the Apple&#8217;s App Store now apparently has a &#8216;top grossing&#8217; ranking.</p>
<p>Why is this so important? One of the things that we think is critical is a ruthless, relentless focus on the <a title="Half-truths, damned half-truths and app store statistics" href="http://blog.endeavourpartners.net/2009/09/04/half-truths-and-app-store-statistics/" target="_blank">data</a>; what do the facts tell us? One of the most common metrics used is market share, but here&#8217;s the very first question you should ask yourself:</p>
<ul>
<li>volume (units)?</li>
<li>or value (revenue)?</li>
</ul>
<p>In mobile phones, for example, these can mean very different things: Apple has ranked as high as #3 by value (<a title="Why apps matter" href="http://blog.endeavourpartners.net/2009/09/01/why-apps-matter/" target="_blank">and #1 or #2 by profit</a>), despite having only a small share by volume. Whenever you see market share data, ask yourself if it&#8217;s market share of volume, or market share of value.</p>
<p>In mobile applications, where many are free, it&#8217;s not enough to just know &#8216;Top Free&#8217; or &#8216;Top Paid&#8217;, you really need to know revenues to understand the economics well.</p>
<p>Moreover, if rankings on this chart at least, correspond to market share of value, rather than market share of volume for paid apps, it enables developers to re-price to maximize revenues. Compare, for example, Top Paid versus Top Grossing for today; Madden NFL is #2 on Top Paid at $7.99, but #1 on Top Grossing, as AppBox Pro only costs $0.99. Moreover, TomTom at ~$100 was always going to find it hard going to make it into the Top Paid (it&#8217;s not there now, at least down to #50), is #5 amongst Top Grossing.</p>
<div id="attachment_344" class="wp-caption aligncenter" style="width: 210px"><img class="size-medium wp-image-344" title="Top Paid" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/09/img_0150.png?w=200" alt="Top Paid" width="200" height="300" /><p class="wp-caption-text">Top Paid</p></div>
<div id="attachment_345" class="wp-caption aligncenter" style="width: 210px"><img class="size-medium wp-image-345" title="Top Grossing" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/09/img_0151.png?w=200" alt="Top Grossing" width="200" height="300" /><p class="wp-caption-text">Top Grossing</p></div>
<p>This may help stall the rush to the bottom which has been the cause of so much unhappiness amongst developers.</p>
]]></content:encoded>
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		<title>Apple still on track to 3.2 billion downloads</title>
		<link>http://www.endeavourpartners.net/2009/07/14/apple-still-on-track-to-3-2-billion-downloads/</link>
		<comments>http://www.endeavourpartners.net/2009/07/14/apple-still-on-track-to-3-2-billion-downloads/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 17:11:25 +0000</pubDate>
		<dc:creator>Brad W Hagedorn</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app store]]></category>

		<guid isPermaLink="false">http://blog.endeavourpartners.net/?p=185</guid>
		<description><![CDATA[With the announcement today that the Apple App Store has reached a cumulative 1.5 billion downloads, it continues to track towards an estimated 3.2 billion downloads by year&#8217;s end.  And with a $99 iPhone now on the market, this number could be even higher.
At this rate, Apple should reach 2 billion downloads the week of [...]]]></description>
			<content:encoded><![CDATA[<p>With the announcement today that the Apple App Store has reached a cumulative 1.5 billion downloads, it continues to track towards an estimated 3.2 billion downloads by year&#8217;s end.  And with a $99 iPhone now on the market, this number could be even higher.</p>
<p>At this rate, Apple should reach 2 billion downloads the week of September 4th, 2009.</p>
<p style="text-align:center;">
<div id="attachment_190" class="wp-caption aligncenter" style="width: 469px"><img class="size-full wp-image-190" title="Updated App Projection" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/07/updated-app-projection5.png" alt="iPhone app growth" width="459" height="248" /><p class="wp-caption-text">iPhone app growth</p></div>
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		<title>Blackberry App World:  No news is *not* good news</title>
		<link>http://www.endeavourpartners.net/2009/07/08/blackberry-app-world-no-news-is-not-good-news/</link>
		<comments>http://www.endeavourpartners.net/2009/07/08/blackberry-app-world-no-news-is-not-good-news/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 21:13:37 +0000</pubDate>
		<dc:creator>Moe Kelley</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Palm]]></category>
		<category><![CDATA[Pre]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Sprint]]></category>
		<category><![CDATA[T-Mobile]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://blog.endeavourpartners.net/?p=148</guid>
		<description><![CDATA[Last week, I posted a quick analysis of Apple&#8217;s App Store, which is on pace for over 3.2 billion application downloads by year end.  We tried to do a similar analysis for other platforms such as BlackBerry and hit a snag:  There is little or no information available for BlackBerry App World.  See below:
As we [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, I posted a quick analysis of Apple&#8217;s App Store, which is on pace for over 3.2 billion application downloads by year end.  We tried to do a similar analysis for other platforms such as BlackBerry and hit a snag:  There is little or no information available for <a title="BlackBerry App World™" href="http://www.blackberry.com/appworld/" target="_blank">BlackBerry App World</a>.  See below:</p>
<div id="attachment_149" class="wp-caption aligncenter" style="width: 442px"><img class="size-full wp-image-149   " title="Application Store Front Statistics" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/07/pastedgraphic.jpg" alt="Blackberry App World has not released download stats" width="432" height="310" /><p class="wp-caption-text">Blackberry App World has not released download stats</p></div>
<p>As we dug deeper, we found good reasons for this dearth of data.</p>
<p>First, BlackBerries sold through major network operators do not come with App World pre-installed; hence one of the key questions is how many BlackBerry users have downloaded, installed and set up App World.</p>
<p>Another challenge is that users can get BlackBerry apps from a variety of alternative sources, including:</p>
<ul>
<li>developer websites &#8212; for example, the excellent <a title="Google products for your BlackBerry phone" href="http://www.google.com/mobile/blackberry/" target="_blank">Google</a> and <a title="BlackBerry® | Facebook" href="http://www.facebook.com/BlackBerry" target="_blank">Facebook</a> apps for Blackberries are often acquired directly from the web and sent via email link</li>
<li><a title="Handgo" href="http://www.handango.com/" target="_blank">Handango</a> website &#8212; may be the leading single source for Blackberry apps</li>
<li><a title="Handango InHand" href="http://store.handango.com/client/" target="_blank">Handango InHand</a> &#8212; a pretty good 3rd party app store, downloaded to many BlackBerryies after Apple&#8217;s App Store became popular and before RIM&#8217;s own BlackBerry App World launched</li>
<li>network operators&#8217; websites &#8212; <a title="Verizon's store at Handango" href="http://verizon.handango.com" target="_blank">verizon.handango.com</a>, for instance</li>
<li>network operators&#8217; app stores &#8212; mostly focused on ringtones and games; <a title="Verizon's VZAppZone" href="http://support.vzw.com/information/vzappzone_landing.html" target="_blank">VZAppZone</a> and AT&amp;T Media Mall are examples</li>
</ul>
<p>All this choice is confusing for both end users and for application developers.</p>
<p>Moreover our survey of retail store personnel at major US network operators found that they were either or both ignorant or unsupportive of App World when asked about how to get apps for BlackBerries:</p>
<ul>
<li>Sprint personnel did not know of any way to get applications onto a BlackBerry and began pitching the <a title="Palm" href="http://www.palm.com/" target="_blank">Palm</a> <a title="Palm Pre" href="http://www.palm.com/us/products/phones/pre/">Pre</a> as a better device for apps (despite the fact that at present it only has 30 apps, and it&#8217;ll be late summer before the SDK has widespread availability)</li>
<li>T-Mobile personnel knew there was a BlackBerry source for apps, but did not know the name or how to get it</li>
<li>Verizon&#8217;s sales people pushed <a title="Verizon's VZAppZone" href="http://support.vzw.com/information/vzappzone_landing.html" target="_blank">VZAppZone</a> as an alternative for BlackBerry applications</li>
<li>only AT&amp;T front line personnel immediately knew about Blackberry App World and described how to find and install it (is this in someway a spillover effect from their learning with the iPhone and its App Store &#8211; experience that sales people at other network operators just do not have?)</li>
</ul>
<p>Given little or no support from network operators, App World must first be discovered and downloaded by users; like any innovation, without information there&#8217;s no adoption. In addition, users must have a PayPal account or sign up for one to purchase apps on App World.</p>
<p>Here is a step-by-step comparison of first time use for Blackberry App World vs. Apple&#8217;s App Store:</p>
<div id="attachment_150" class="wp-caption aligncenter" style="width: 430px"><img class="size-large wp-image-150     " title="Typical App World vs. App Store first time experience" src="http://newweb.endeavourpartners.net/wp-content/uploads/2009/07/pastedgraphic-2.jpg?w=1024" alt="Typical App World vs. App Store first time experience" width="420" height="240" /><p class="wp-caption-text">Typical App World vs. App Store first time experience</p></div>
<p>Guess which application storefront has <a title="Billions and Billions served" href="http://blog.endeavourpartners.net/2009/07/03/billions-and-billions-served/" target="_self">&#8220;Billions and Billions served&#8221;</a> and which one has so far been less than forthcoming with performance metrics?</p>
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